AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on Android in Australia Q3 2021
Discover the performance trends of the top 5 hypercasual games on Android in Australia during Q3 2021, with insights from Sensor Tower.
In the third quarter of 2021, the top 5 hypercasual games on Android in Australia exhibited various trends in downloads, revenue, and active users. Here’s a closer look at their performance, with data sourced from Sensor Tower.
Arrow Fest from Rollic Games saw a notable start with weekly downloads peaking at approximately 32K in early August. However, downloads showed a declining trend towards the end of September, settling around 11K. The game’s weekly revenue peaked at $372 in early August and saw a gradual decline, ending the quarter at $181. Weekly active users followed a similar pattern, peaking at 48.6K in early August and decreasing to around 26.3K by the end of September.
Count Masters: Stickman Games by Freeplay Inc experienced a steady decline in weekly downloads, starting the quarter with 32.6K and dropping to around 6.6K by the end of September. Weekly active users also decreased from 82.8K at the beginning of the quarter to 34.2K by the end.
Run Rich 3D from VOODOO saw its weekly downloads peak at 29.7K in mid-July, followed by a steady decline to around 2.4K by the end of September. Weekly revenue remained relatively low, peaking at $35 in mid-August and ending the quarter at $8. Weekly active users also showed a downward trend, starting at 33.9K in mid-July and decreasing to 14.2K by the end of September.
Castle Raid!, also by VOODOO, had a strong performance with weekly downloads peaking at approximately 31.3K in mid-August. However, downloads decreased to around 5.8K by the end of September. The game’s weekly revenue peaked at $285 in mid-August and ended the quarter at $99. Weekly active users saw a peak of 47.5K in mid-August, declining to around 17.6K by the end of September.
Fidget Toys Trading・Pop It 3D from Freeplay Inc had a peak in weekly downloads at 21.2K in early August, gradually declining to around 5.3K by the end of September. Weekly active users peaked at 35.3K in early August and decreased to around 14.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.